Devlog

The exploits of a middle-aged nerd who is learning game dev stuff.

Of supply chains and death-spirals

I watched an interesting TED Talk video recently about underpopulation and how serious of an impact it might have on the future of humanity. Listening to the presenter expound upon her premise, I thought about some of the games I play. In the survival builder games of which I’m so fond, your population is one of […]

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What if this isn’t about making games?

I've found my passion in coding and game development - combining sound, visuals, music and computing decisions to create games that are unpredictable, interactive and loaded with creative expression. Now, the fun starts as I embark on a journey of self-discovery and learning.

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Starter Projects FTW

Making a game is a complex process; it requires passion, creativity, and planning to achieve success. Don't let the "simple" idea fool you; take my experience as testament to the challenges of game development. The key? Enjoy the journey--embrace the opportunities to play and create!

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The Accidental Programmer

After a chance encounter, I found my lifelong passion: coding and gaming. I'm here because I love both, and making games is the perfect marriage of the two. Don't let the odds deter you: with the right perspective, you could discover your hidden passion and your own "game of life." Join me and explore what more games have to offer!

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Methods to my Madness

"I'm taking steps to ensure I'm as prepared as possible for modern game development - not for commercial gain but for my lifelong passion. Using resources like Unity, I'm tackling the challenge head on, while avoiding frustration and ensuring the best quality of what I produce."

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First Combat (Devlog #10)

Tonight I started experimenting with combat. I managed to get some of the basic unarmed mechanics working… in the sense that the player can kill the mob (mobile object). The mob however can’t seem to do anything to me yet, but I learned several new things tonight and, as always, had fun in the process. […]

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Controllers & Drones (Devlog #9)

I purchased the previously mentioned 3rd-person controllers from Invector and so I needed to work the full versions in to my work. I started a new project so I wouldn’t mess things up and one thing led to another. Next thing I knew, I was putting alien trees all over the map. It’s Sunday and […]

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Networking 101 (Devlog #8)

It’s not all glitz and glam (okay, so it’s almost never glitz or glam) when you’re learning game development. Even though I’m not sure what—if anything—this is all leading to, I know network connectivity will likely be a part of it. I’ve heard that networking in Unity is hard, but I knew nothing of it. […]

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Yes we’re having fun yet (DevLog #7)

Gonna get a bit retrospective here. I’ve been a gamer all my life. As a kid it was board games (which are still cool) but despite living below the poverty line, I scored one of the pong consoles and I was hooked from that moment forward. When I graduated high school, my mom asked me […]

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Rerolling the Map (DevLog #6)

For a bit there, I thought I’d stay on that first map while I continued my learning journey, but then it occurred to me: repetition is a key factor in learning. So I decided to make a new map. This time I shied away from low-poly assets, but it’s still using Unity’s Universal Rended Pipeline. […]

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Using a Custom Player (DevLog #5)

We had strep in the house over the weekend, and I rested a lot. I did do one tiny game-related thing (and by “tiny,” I mean it was a huge, confusing pain in the ass but the visual manifestation was a pretty small thing!)  

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